Sony Corporation
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mocopi mobile SDK
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Skeleton frame data structure
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Public Attributes | |
| int | FrameId |
| Frame ID . | |
| double | Timestamp |
| Timestamp . | |
| Timecode | Timecode |
| Timecode . | |
| int[] | BoneIds |
| mocopi bone ID list | |
| float[] | RotationsX |
| Initial rotation angle of each bone . | |
| float[] | RotationsY |
| Initial rotation angle of each bone . | |
| float[] | RotationsZ |
| Initial rotation angle of each bone . | |
| float[] | RotationsW |
| Initial rotation angle of each bone . | |
| float[] | PositionsX |
| Initial position of each bone . | |
| float[] | PositionsY |
| Initial position of each bone . | |
| float[] | PositionsZ |
| Initial position of each bone . | |
| bool | IsMirroing |
| Is it mirroring the avatar? . | |
Skeleton frame data structure
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| int [] Mocopi.Mobile.Sdk.SkeletonData.BoneIds |
mocopi bone ID list
| int Mocopi.Mobile.Sdk.SkeletonData.FrameId |
Frame ID
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| bool Mocopi.Mobile.Sdk.SkeletonData.IsMirroing |
Is it mirroring the avatar?
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| float [] Mocopi.Mobile.Sdk.SkeletonData.PositionsX |
Initial position of each bone
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| float [] Mocopi.Mobile.Sdk.SkeletonData.PositionsY |
Initial position of each bone
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| float [] Mocopi.Mobile.Sdk.SkeletonData.PositionsZ |
Initial position of each bone
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| float [] Mocopi.Mobile.Sdk.SkeletonData.RotationsW |
Initial rotation angle of each bone
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| float [] Mocopi.Mobile.Sdk.SkeletonData.RotationsX |
Initial rotation angle of each bone
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| float [] Mocopi.Mobile.Sdk.SkeletonData.RotationsY |
Initial rotation angle of each bone
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| float [] Mocopi.Mobile.Sdk.SkeletonData.RotationsZ |
Initial rotation angle of each bone
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| double Mocopi.Mobile.Sdk.SkeletonData.Timestamp |
Timestamp
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