SONY

    • Mission / Vision
    • CEO Message
    • Co-Creation
    • Corporate Data
  • Products & Services
    • Haptics Technology
    • Transparent Screen Display
    • Super-Resolution Technology
    • 360 Virtual Mixing Environment
    • Eye-sensing Light Field Display
    • Digital Human Technology
    • Innovative Material Development
    • News Releases
    • Important Notices
    • Sustainability
    • Environment
    • Accessibility
    • Diversity
    • Social Contribution
  • Contact
Corporate Information
    • Mission / Vision
    • CEO Message
    • Co-Creation
    • Corporate Data
Products & Services Top
    • Consumer
    • Professional
  • Business Area
    • Imaging Entertainment
    • Lens Technology & System
    • Mobile Communications
    • Home Entertainment
    • Personal Entertainment
    • Professional Imaging Technology
    • Media Solution
    • Software Service
    • Virtual Production
    • Sports Entertainment
    • Life Science & Technology
    • Secure Technology & Solution
  • New Initiatives
    • XYN™(/zin/)
    • Automotive Entertainment
    • Olfactive Technologies
    • OTC(Over-the-Counter) Hearing Aids
Technology
    • Haptics Technology
    • Transparent Screen Display
    • Super-Resolution Technology
    • 360 Virtual Mixing Environment
    • Eye-sensing Light Field Display
    • Digital Human Technology
    • Innovative Material Development
News
    • News Releases
    • Important Notices
Sustainability
    • Sustainability
    • Environment
    • Accessibility
    • Diversity
    • Social Contribution
  • JP
  • EN
  • Corporate Information
      • Mission / Vision
      • CEO Message
      • Co-Creation
      • Corporate Data
  • Products & Services Top
      • Consumer
      • Professional
    • Business Area
      • Imaging Entertainment
      • Lens Technology & System
      • Mobile Communications
      • Home Entertainment
      • Personal Entertainment
      • Professional Imaging Technology
      • Media Solution
      • Software Service
      • Virtual Production
      • Sports Entertainment
      • Life Science & Technology
      • Secure Technology & Solution
    • New Initiatives
      • XYN™(/zin/)
      • Automotive Entertainment
      • Olfactive Technologies
      • OTC(Over-the-Counter) Hearing Aids
  • Technology
      • Haptics Technology
      • Transparent Screen Display
      • Super-Resolution Technology
      • 360 Virtual Mixing Environment
      • Eye-sensing Light Field Display
      • Digital Human Technology
      • Innovative Material Development
  • News
      • News Releases
      • Important Notices
  • Sustainability
      • Sustainability
      • Environment
      • Accessibility
      • Diversity
      • Social Contribution
  • Contact
  • JP
  • EN

Sony Corporation

SPATIAL REALITY DISPLAY
Open
  • HOME
  • Plugin
  • Documents
  • Case Studies
  • Development Assets
  • Tips
  • App Select
  • Manual
  • For corporate customers
    • 日本語
    • English
    • 中文
  • In-page links
    • Site links
      • Overview
      • What's Spatial Reality Display
        • About Spatial Reality Display
        • Specifications
      • White Paper(ELF-SR1 only)
      • Design
        • About Spatial Reality Display
        • Scene
        • Visual-Design
      • Setup
        • DownloadInfo
        • Setup Spatial Reality Display
        • Setup SRDisplay Settings
        • Spatial Reality Display Settings app
        • Setting up Mult Display
        • Firmware Update
      • Unity
        • Quickstart
        • Setup
        • Tutorial
        • Use the Editor Play Mode
        • Use the plugin without Spatial Reality Display
        • Setting behavior with no Spatial Reality Display
        • Project Settings for Multi Display Mode
        • SRDisplayManager Prefab
        • ViewSpaceScale
        • SpatialClipping
        • CrosstalkCorrection
        • Samples
        • Creating an application that supports Multi Display
        • Let’s Display the Second Screen
        • Track the users eye position
        • Tips
      • Unreal Engine
        • Quick Start
        • Setup
        • Build Your First App
        • Creating an application that supports Multi Display in Unreal Engine
        • SRDisplay Manager Actor
        • Project Settings for Multi Display Mode
        • World Scaling
        • Spatial Clipping
        • CrosstalkCorrection
        • Samples
        • Use the plugin without Spatial Reality Display connected
        • Track the users eye position
        • Let's get the image displayed on the Spatial Reality Display
        • Updating Unreal Engine
        • Tips and Constraints
      • OpenXR
        • Introduction
        • OpenXR Control Panel
      • For Commercial Use
      • Troubleshooting
      • FAQ
      • Error Message List
      • ELF-SR2 Licenses

    Was this page helpful to you?

    • Yes
    • No

    Thank you for your help.

    # Updating Unreal Engine In this guide, we will explain how to change the version of Unreal Engine you are currently using for content creation or other purposes. ## Update requirements Before proceeding with the update, ensure that the following requirements are met: - The steps for [Setup Spatial Reality Display](/Products/Developer-Spatial-Reality-display/en/develop/Setup/SetupSRDisplay.html) and [Setup Spatial Reality Display Settings](/Products/Developer-Spatial-Reality-display/en/develop/Setup/SetupSRRuntime.html) have been completed. - Epic Games Launcher and Unreal Engine [Installing Unreal Engine](https://docs.unrealengine.com/5.3/en-US/Basics/InstallingUnrealEngine/) are installed on your system. - The version of Unreal Engine that you want to switch to is also installed. ## When the Spatial Reality Display plugin is placed in the game engine plugin search path 1. Download the Spatial Reality Display plugin for the Unreal Engine version you wish to use, then move the plugin to the game engine plugin search path. Refer to the [Quick Start guide](/Products/Developer-Spatial-Reality-display/en/develop/UnrealEngine/quickstart/) for installation details. 1. Right-click the (ProjectName).uproject file and select “Switch Unreal Engine Version…” in the menu displayed. 1. In the “Select Unreal Engine Version” dialog that appears, choose the desired Unreal Engine version. ![screenshot of select version dialog from engine folder](/Products/Developer-Spatial-Reality-display/img/develop/UnrealEngine/HowToUpdate/WhenGameEnginePath.webp) 1. Double-click the (ProjectName).uproject file to launch Unreal Engine. Unreal Engine rebuilds, and the version is updated. ## When the Spatial Reality Display plugin is placed in the project plugin search path 1. Delete the Spatial Reality Display plugin currently located in your project. 1. Replace it with the Spatial Reality Display plugin for the desired Unreal Engine version. 1. Right-click the (ProjectName).uproject file and select “Switch Unreal Engine Version…” in the menu displayed. 1. In the “Select Unreal Engine Version” dialog that appears, choose the desired Unreal Engine version. ![screenshot of select version dialog from project folder](/Products/Developer-Spatial-Reality-display/img/develop/UnrealEngine/HowToUpdate/WhenProjectPath.webp) 1. Delete the `Intermediate/Saved/Binaries/DerivedDataCache` folder in your project. 1. Double-click the (ProjectName).uproject file to launch Unreal Engine. Unreal Engine rebuilds, and the version is updated. :::note Please note that rebuilding may take some time for source code projects. When rebuilding is complete, Unreal Engine Editor is launched. ::: ## Notes on Updating Unreal Engine - If updating from Unreal Engine 4 to Unreal Engine 5, make sure to check the box for the Windows platform option under Project Settings > Supported Platforms. You will then be able to package your project for Windows in Unreal Engine 5. ![screenshot of support platform in project settings](/Products/Developer-Spatial-Reality-display/img/develop/UnrealEngine/HowToUpdate/support-platform-in-project-settings.webp) - If updating a project created in Unreal Engine 5.2 or earlier to Unreal Engine 5.4 or later, please change the line `DefaultBuildSettings = BuildSettingsVersion.V2;` to `DefaultBuildSettings = BuildSettingsVersion.V4;` in the `(ProjectName).target.cs` and `(ProjectName)Editor.Target.cs` files located in the Source folder of the project directory.
    SPATIAL REALITY DISPLAY
    • Trademarks
    Official Social Media
    • Terms of Use
    • Privacy Policy
    • Cookie Policy
    • About This Site
    Sony Group Portal Site
    Copyright 2025 Sony Corporation